Abstract by Joseph Bills
Targeting Therapeutic Games to Individual Needs of Adults with Autism Spectrum
Video games could have potential therapeutic value for individuals on the autism spectrum, but little research has been done on targeting games to the diverse individual needs of adults, and the problem is complicated by the inaccessibility of patient profiles. The problem of making personalized recommendations from limited information could be solved by using the patient’s taste in games as a proxy for their clinical profile, based on a hypothetical model and updated in response to feedback. This model both enables personalized game recommendation from a cold start and allows the learned information to be generalized to other patients.