Abstract by Sean Flynn
Techniques for Artist-Friendly Fluid Simulation in the Entertainment Production Environment
As the fidelity of computer generated imagery has increased, the need to model and render increasingly complex natural phenomena is at an all time high. Central among these phenomena are fluids. Modelling convincing fluid flow in a way that it is both based on the underlying physics and efficient enough for entertainment production purposes is a challenging problem. While fluid simulation results seen in recent movies are impressive, the process of creating, controlling, and manipulating them has been very difficult, often resulting in inefficient workflows that are expensive and time-consuming. We explore techniques to allow artists more flexibility and efficiency in the way fluids are simulated and in how they can be manipulated after simulation.