Abstract by Thomas Ellsworth
The Bird and The Fish: Motion Field-Based Frame Interpolation in the Context of a Story
Animating by hand can be a long and challenging process in part because of the necessity of drawing every frame by hand. 3D animation media minimize this problem with the use of automatically interpolated frames, but despite significant amounts of research no universally acceptable techniques have been demonstrated for 2 dimensional interpolation. In this paper we explore computer-assisted optimizations to the animation pipeline. Specifically, we will utilize 3D motion fields to create more realistic in-between frames for sets of 2D "keyframes", and we demonstrate our method by using it to create 2 dimensional visual effects for a 30 second clip of an animated short film.