Abstract by Nate Swinney
Video Game Graphics
Creating a video game is a multifaceted project that requires specializations from programing to concept art. Our group has worked on the technical side of art for the 2017 BYU video game project Beatboxers. Our group has researched shader programming, rigging, cascade particle systems, and art direction. We will discuss the importance of each of these disciplines in creating our finished game.
I don't know why but this page will not allow me to submit if I try to add additional presenters, but they exist and they are: Vanessa Palmer, Shannon Lyman, and Patrick Spencer